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4/28/2007 Quote of the Day
4/23/2007 Quote of the Day
4/22/2007 The Eberron Northwest Campaign
In any case, this is why I'm always a sucker for a D&D campaign and why've I've joined a co-worker's bi-weekly Eberron group. We've only played one session, but being the Wiki maven that I am I've already been spending many hours on a campaign site on Wetpaint. I really think Wikis give groups a great tool for building the collaborative fiction that can really breathe life into a game-world. I'd love to see a group of creative people take this to the next level and create some wiki version of Thieves World or Living Greyhawk. Anyways, take a gander. 4/14/2007 The History of CRPGs Pt 3 (1994-2004)The writer Matt Barton reveals himself to be an old-school CRPG grognard, but colorful statements like the one below make for entertaining reading. A nice stroll down memory lane for those of us who gamed and/or worked our way thru this period.
"Pool of Radiance: Ruins of Myth Drannor, published by Ubisoft, is perhaps the most disappointing game in CRPG history. It's one of those games whose sheer wretchedness is hard to describe to the uninitiated, who assume the critic has some grudge or personal motivation for launching a stream of flaming vitriol." [Link] 4/8/2007 Mastering the Asphalt ArtsSpring's starting to creep in, the weather's getting better and like they're reading my mind, MINI sends me a nice mailer about "Mastering the Asphalt Arts." It links to a nice site with some top-line information about how to drive like a pro - similar to the stuff I learned on the track last summer. The cooler thing is that stuff like this makes me feel like MINI "gets me." A fine piece of affinity marketing. 4/7/2007 Blast from the Past - Xbox and me
Well firstly, to all the non-believers, check out this little internal MS e-mail that Dean Takahashi posted on the Mercury Blogs site. Yep, that's lil ol me on the "TO" line. That was a heady time. I'd basically gone 7 years at MS without meeting with BillG, to suddenly meeting with him 3 times in rapid succession when the Xbox ball started rolling. And yes this was high-stakes Boardroom Intrigue with two project teams going head to head, winner take all. In the end, we won, they lost - yay us! As to the answer to those questions I posed at the beginning of this post:
So is it bittersweet that I didn't get to follow the Xbox team? A little, since I'm always curious as to "what might have been" - and I really felt like a prisoner of the system at the time. But I love where I am these days, working on MMO's at an ambitious studio with a multi-million selling franchise - the future's looking pretty bright. 4/6/2007 Is Youtube going to finally work?I've tried embedding Youtube video into my Spaces blog in the past, with no success. Let's see if it works now. Quote of the Day
4/5/2007 And so it begins ...
It hasn't been easy sitting on this story, and lord knows there's been the odd leak or two (ahem!) but in the end it's been all worth it. The PC Gamer issue is gorgeous, 14-pages of juicy GW goodness. Kristen does a good job pimping the games and the issue on this pod-cast. And this is just the beginning: I just met with our PR lead for Europe and the amount of Guild Wars press coming in that region is staggering. Overall I've been terribly impressed by the folks at ArenaNet and NCsoft and I'm having a blast. Hard to believe I'm not even 2 months into the new gig! Stay tuned for more! 4/2/2007 Spice Potluck
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